SUPERCOPS - MIAMI
The Ultimate Buddy Cop TTRPG Packed with Explosions, Attitude, and Justice!
Welcome to Miami, 1984. A city of fast cars, dirty money, neon lights—and very bad guys.
But when crime hits hard, the city hits back harder with its most elite law enforcement unit: The S.U.P.E.R. (Special Uniform Protection Enforcement & Response) Cops.
This is SUPERCOPS MIAMI, a high-octane tabletop RPG tribute to over-the-top action flicks, buddy cop banter, and pure 80s excess.
Unique features
Easy to play - New players are ready to go within 10 minutes of sitting down
Simple 4d6 dice system for non combat actions - You get +1 dice to start, +1 dice for a relevant Specialist trait, +1 dice for a relevant extra trait and +1 dice if you're at an advantage.
If things aren't looking too pretty, you'll be faced with a major or minor roadblock, removing 1 and 2 dice from your pool respectively.
Easy to run - A new or veteran GM alike can be up and running in under an hour!
Innovative NPC Tier system which streamlines NPC creation, running and court proceedings!
ADRENALINE points combat system which promotes fun and speed of resolution above all else. Attack as many targets as many times as you want by spending your ADRENALINE, use special combat actions and play to your weapon's unique strengths.
Players are encouraged to gather evidence during the game to refill their ADRENALINE points,
MOVIE MOMENT - Once per session players can make everything go their way, which leads to fantastically awesome moments at the table
Designed for one shot wonder "Episodes" for when Barry can't make it to game night, or for multi session "Seasons" where the SUPERCOPs face off against recurring villains and criminal organisations
Court and justice - Money makes the world go round and if the cop's dont get any convictions, they don't get paid. The court system being tied with evidence and combat ensures that even the most trigger happy cops, will pull their weight in grabbing enough evidence to get a conviction.